Turtles In Time:
It really is the best beat em' up ever, most beat em' use a simple one-button scheme than can get boring, but here you're in complete control. Only shitty thing is, how come you lose life when you rush attack? I guess because it makes it really easy to kill guys, but still, I was wondering why I was dying left and right without taking any hits.
Because very powerful attacks that deplete health is a beat em up standard. And for good reason as it adds strategy to the game and keeps you from being too powerful at all times.
Not the programmers fault that they didn't expect dumbasses like you to abuse attacks and not even realise that they deplete health. Maybe it would have helped if you actually played a freaking beat em up before.
Donkey Kong Country 3:
All the criticisms I've heard about this game have to do with either A) Playing as Dixie and Kiddie, B) Not changing anything in the gameplay and C) Easy. Well, can't comment on easy since I just started and Dixie happens to be my favorite character, but B's bullshit, this game changes a lot, and not in a good way. I can't quite put my finger on it, but something seems off, it's like Dixie and Kiddie decided to tie 10 pound rocks to their shoes for this adventure. And what's with the gay ass fucking elephant? Kiddie's a complete useless faggot too, so I try to stay Dixie as much as possible. The level design doesn't seem too bad so far, but it's really kind of a generic interpretation of the series. The thing that makes DKC2 my favorite of the series is not because they did anything particularly better than the first, but it changes the atmosphere drastically, it's a really dark, moody platformer for something that's about monkeys shooting themselves out of barrels (not to mention THE BEST video game soundtrack of all-time). I can't even tell what they're trying to do here. DKC1 utilized jungle as its theme and DKC2 is basically a pirate theme, but this one's like... huh? Well, as long as the level designs good, I should still enjoy it.
Eat shit this game is awesome. I do disagree with those who say it's the best though and I do prefer the first two.
I was pissed when I found out there's no Konami code here, but I figured out why; even though it's still hard as all hell, it's much easier than the other Contra's I've played, one I get down the dynamics, this should be a walk in the park... a walk in the part in Baltimore, but nonetheless.
Hard Corps for the Genesis is the hardest in the series. No Konami Code and the most intense boss fights in the series. Even on two player it's insanely tough. It's a kickass game, it even has branching pathes like Castlevania III.
Contra III is the easiest in the series, but it's still damn hard, and damn awesome.
Incredibly easy, not quite as fun as I remember, but I only played it for like 30 minutes, so I'll reserve judgement.
You don't know what fun is, yeah it's pretty damn easy, every Kirby game is. But it's a blast, I enjoy each minigame but the main platforming based games is prime Kirby. It's a good contender with Kirby Adventures for best in the series. Definitely one of my favorite games ever and in my top 10 SNES games.