I've always found it amusing that piss poor would be video game critics sometimes actually deduct points from their reviews of really old video games (or recent Mario games) because they "don't have a very engaging story" while at the same time praising games like Uncharted which one guy accurately described as "a C grade Indiana Jones movie starring Dane Cook" for their "deep" storyline.
You see, in the eyes of many gamers a "deep storyline" is just another way of saying the game has a lot of cutscenes. And crticizing old games for not having a story when that really has no effect on the quality of the games themselves just makes no sense. TODAY when stories are a very important part of many video games. It IS an important criteria.
But whenever somebody criticizes the story of the Halo games for example and points out that those games have really creepy fascist undertones, some fucking assface gets defensive and says "dude, it's not about the story, it's about the gameplay".
Yeah that's seriously all that people care about, the gameplay. That's why the developers spend so much goddamn effort in giving everything a massive backstory and that's why there are fucking books about Halo and why there's even a fucking anime about Halo (which I find super ironic given the legendary Japanophobia of the Halo fanbase) and why Peter Jackson actually wanted to make a fucking movie about Halo. Clearly nobody cares about the story.
And how about that Gameplay? Yeah, it's a generic FPS. Big fucking whoop. That
totally warrants the absurd amount of self importance that the Halo series gives itself.
Now don't get me wrong fellas. There is nothing wrong with video games putting an emphasis on story. I just hate how when developers simply want to make a fucking game and nothing else there's a goddamn stigma attached to that. I personally long for the days when games were games and weren't expected to tell stories unless they absolutely needed to (as in games that are built around a storyline, like JRPGs or adventure games) because around the time stories became a standard for every game, the great majority of games simply riffed a basic, popular movie formula. Thus the beginning of the era we are at now when every other game tries REALLY hard to be a hollywood blockbuster.
But hey, isn't Bioshock essentially about how Ayn Rand's utopian ideals are full of shit? I thought you would totally be into that Dreww. I wouldn't be too harsh on it. I haven't played any of the games, but it's one of the few FPS franchises I can think of that actually has an original premise and an appealing aesthetic sense. In this day and age, that really counts for something if you ask me.