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 Post subject: Why video games can never succeed as art
PostPosted: Sun Nov 07, 2010 12:12 pm 
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Because 99% of gamers are stupid. Read comments on IGN and Gametrailers, or anything on YouTube having to do with video games and you just know it's true.

NO other form of media has such a large demographic of idiotic fans. Unlike music lovers or filmgoers, they are completely incapable of describing the experience of playing a game, or what makes a game great, or terrible. They really don't have an idea either way.

And don't get me started on video game critics. At least music and film critics have a goddamn academic standard. Video game critics just seem to be assholes who get a job out of sheer luck.

There was a time when I couldn't stand how cinema snobs sneer at us gamers but in retrospect I really can't blame them.

There's many other reasons why the lack of intelligence among the gaming community is holding the industry back and keeping it from being taken seriously by a lot of people. So discuss that shit here.


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 Post subject: Re: Why video games can never succeed as art
PostPosted: Sun Nov 07, 2010 12:33 pm 
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One could argue that video games are a successful art, but they are just unappealing to people who don’t have any interest in playing them. In my opinion the problem is that majority of games are complete shit that try to sell a name brand over a quality product. For example, a cool movie comes out and some company releases an atrocious, quickly made game trying to make bank off the name. Well made video games do exist, they are just far less common and popular so non gamers rarely get exposure to them.


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 Post subject: Re: Why video games can never succeed as art
PostPosted: Sun Nov 07, 2010 2:14 pm 
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I think part of the issue is that video games are so expensive to develop, and the level of technical proficiency required to create a video game is relatively high compared to other media. You can film a movie on a handheld camera, you can record an album in your garage with basic equipment (or even solely with software), and if you have the vision/talent then it can be fantastic. The ability of the everyman to make contributions to these fields has spurred their development tremendously, IMO anyway.

But to create a modern video game requires a combination of very different abilities and extensive knowledge. To create what might be considered video game "art" you need not only the vision, but also the ability to write very complex code, develop graphics, animation, etc. Now of course some people/groups of people are capable of doing this independently, but it seems like it would be so difficult without the resources of a big developer. So instead of video games for the sake of video games, you get video games for the sake of sales, and that's where the "99%" argument comes into play. Why take risks when you'll sell 10 million copies of Madden 2030?

Also, video games are relatively young, so of course there's time to develop the field.


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 Post subject: Re: Why video games can never succeed as art
PostPosted: Sun Nov 07, 2010 2:18 pm 
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Fuck both of you, read IGN articles, you will realise that the video game community can never be taken seriously until everyone associated with that website is dead.

Really innovative games today are so rare compared to original movies and music being produced nowadays, because making such a game is considered "fail". Gamers don't want originality, they don't want imagination, they don't even want a challenge. They most definitely don't want fun. They want superficial "awesome", over the top violence, instant gratification, a lot of gaudy modes disguised as depth and turd brown graphics.

Nintendo and other Japanese companies still make games that are fun and inventive and accessible for everyone at the same time but it "sucks ballz" because people want generic steroid pumped space marines and shit to blow up for like 50 hours otherwise it's considered too short and thus "fail".

Gamers have such atrocious taste. And I fucking despise western developers for pretty much ruining the industry.

Look at the most popular western developed games. Halo, God of War, Modern Warfare. None of them are remotely original or good.


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 Post subject: Re: Why video games can never succeed as art
PostPosted: Sun Nov 07, 2010 2:30 pm 
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boo boo wrote:
Gamers don't want originality, they don't want imagination, they don't even want a challenge. They most definitely don't want fun. They want superficial "awesome", over the top violence, instant gratification, a lot of gaudy modes disguised as depth and turd brown graphics.

This sounds like pretty much every casual movie fan that I know. These people are unfortunately the majority in most areas, whether it be music, film or video games.


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 Post subject: Re: Why video games can never succeed as art
PostPosted: Sun Nov 07, 2010 2:30 pm 
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jumpman8828 wrote:
So instead of video games for the sake of video games, you get video games for the sake of sales, and that's where the "99%" argument comes into play. Why take risks when you'll sell 10 million copies of Madden 2030?

You hit the nail on the head.


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 Post subject: Re: Why video games can never succeed as art
PostPosted: Sun Nov 07, 2010 2:37 pm 
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I mean. The 3D Sonic games haven't been all that great since the Dreamcast, I always found it odd though that the constant need to try different things is one of the reasons the series is hated so much, like it's considered such an awful thing to do with a video game series. The "gimmicks" never bothered me, it's how they were executed that make the games mediocre. THAT is why the new games fail, not because they're NOT the same game over and over which is what everyone wants.

That's the thing. Most video game criticisms are just so fucking superficial. Weither it's the artstyle of Wind Waker or not being able to play as Snake in MGS2. When a gamer says a game sucks they do a terrible reason of explaining why. They just have no talent for criticism, even the ones that actually have a higher grammar skill level than a 4 year old.

Gamers are different from music and movie fans, they criticize originality and risk taking.

I mean there is nothing wrong with taking a formula and sticking to it with little changes, IF it's a great formula. But Halo for example, has such a generic formula that has been done to death in older games and yet still better, hilariously enough.

Every time I see someone call Mario or Zelda the same game over and over and have an avatar of that souless waste of a character that is Master Chef I just.... just.................. :facepalm:

The main Mario and Zelda games have stayed fresh for over 20 years. The Halo series has become redundant and boring ever since the beginning, and nothing has changed.

Seriously. The first person shooter genre needs to fucking die already.

EDIT: Oh ok, the Halo games aren't THAT bad. Actually I've only played the third one. And it had absolutely nothing special about it. Unless graphics so fucking bright you can't actually see anything counts.


Last edited by boo boo on Sun Nov 07, 2010 3:21 pm, edited 4 times in total.

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 Post subject: Re: Why video games can never succeed as art
PostPosted: Sun Nov 07, 2010 3:10 pm 
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Call Of Duty > Halo.


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 Post subject: Re: Why video games can never succeed as art
PostPosted: Sun Nov 07, 2010 3:18 pm 
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There's well over 500 games that involve shooting in some way or another that are better than Halo.


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 Post subject: Re: Why video games can never succeed as art
PostPosted: Sun Nov 07, 2010 3:20 pm 
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Nah. Halo's great. It's overrated as hell but it still shits all over e.g. Half Life, COD, Killzone, and basically any other FPS contender.


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 Post subject: Re: Why video games can never succeed as art
PostPosted: Sun Nov 07, 2010 3:24 pm 
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You really are captain wrong.

Maybe if Halo wasn't so horriffically overrated I could just accept the games as what they are, adequate.

I do want to give BioShock a go. It looks amazing. But overall the only modern FPS series I give a fuck about is Metroid Prime but those are really more like first person adventure games.

Actually I've played Gears of War 2 and found it to be a hell of a lot of fun. People hate that game right? Go figure. Gamers sure do hate fun nowadays, I'll tell you what.


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 Post subject: Re: Why video games can never succeed as art
PostPosted: Sun Nov 07, 2010 3:28 pm 
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No way. It didn't achieve notoriety for no reason. Halo essentially redefined the FPS with it's free-form gameplay, use of vehicles, flawless incorporation of melee attacks ,intuitive implementation of grenades, two-weapon system, three-way battles, unrivalled (for the time) AI...

Definitely much better than a scripted piece of shit like Half Life 2 (the most overrated game of all time) or the COD series.

Bioshock is good. Metroid Prime is utter garbage like everything developed for a nintendo console in the past ten years.


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 Post subject: Re: Why video games can never succeed as art
PostPosted: Sun Nov 07, 2010 3:30 pm 
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Your have baaaaaaaaaaaaad taste man. Like really nasty.

Yeah Metroid Prime games. How dare Nintendo make games that combining the basic elements of FPS with actual depth, like exploration and challenging puzzles. Games are only good when you're just mindlessly blowing shit up, DUH.

And writing off everything Nintendo has done in the past 10 years is just hilarious. You truly are pathetic.

You are EXACTLY why I made this thread.


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 Post subject: Re: Why video games can never succeed as art
PostPosted: Sun Nov 07, 2010 3:35 pm 
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Oh come on, Nintendo have been recycling the same garbage for decades. The same bullshit block-pushing, torch-lighting, lever pushing puzzles. The same end of level bosses with a single gigantic eye/mouth/gaping hole in chest that (get this) is it's weak spot and must be attacked with whatever lame contraption nintendo have contrived for their lame character to use. The same superficial exploration that doesn't even come within a million miles of matching what developers like Bethesda have done with the Elder Scrolls series... Nintendo are over the hill. You want creativity... don't look Nintendo's way.


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 Post subject: Re: Why video games can never succeed as art
PostPosted: Sun Nov 07, 2010 3:36 pm 
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Another reason I hate gamers is because most of the games they call "garbage" are the most popular titles which are generally above average. Most of them have no idea what a bad game actually is, because they're all out of the spotlight, and thus they don't know what a good game is. Because they are robots who only buy the most acclaimed games and decide that the games they dont like are terrible because they have no real perspective.

What I'm saying is people like Curiosity know NOTHING about video games, at all.


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